SteelSeries, Mad Catz launch new Sensei and Rat Albino mice

SteelSeries and Mad Catz have offered their respective takes on highly customizable gaming mice today, courtesy of the Sensei and Cyborg Rat Albino. Both have deep roots stemming from existing mice in the companies' product lines. The former is strongly modeled after 2009's Xai, while the latter is essentially the infamous Rat 7 with a facelift.

SteelSeries claims its Sensei is the most customizable mouse in town with its embedded 32-bit ARM processor, which enables sensitivity speeds up to 5,700 DPI or an "overclocked" 11,400 DPI -- far higher than you can likely use in any practical scenario. The company says it's for folks running multiple displays, but 11,400 DPI still seems like overkill.

The ARM chip also supports SteelSeries' ExactTech settings (ExactSens, ExactAccel and ExactAim), which are calculated on the fly and can be tweaked with a built-in LCD on the underside of the device. Naturally, greater degrees of control are offered with the full-fledged SteelSeries Engine software, including specific device or software profiles.

The ambidextrous metallic body should be suitable for most hand and grip styles. It seems short and narrow enough for fingertip users, but long and curved enough for palm grips. It should also blend into most décors with an adjustable LED 16-million color lighting scheme. The Sensei is set to arrive next month with an MSRP of $89.99 and ?89.99.

Meanwhile, Mad Catz's Cyborg Rat Albino is a white version of the Rat 7 with a broader range of sensitivity (6,400 max DPI versus 5,600). As with its predecessors, the Albino features an incredibly flexible modular design that guarantees you'll be able to find the ideal fit for your hand. Engadget's hands-on shows an exploded view of the device's componentry.

It's worth noting that users have criticized the Rat series for its Phillips Twin-Eye sensor, which has Z axis tracking issues. We don't know if the Albino uses that sensor, and it may not affect your usage anyway, but it's worth investigating before pulling the trigger. The Rat Albino will be sold exclusively through GameShark for $100 (the Rat 7's original MSRP).
 

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Source: http://www.techspot.com/news/45051-steelseries-mad-catz-launch-new-sensei-and-rat-albino-mice.html

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Google gets Angry Birds, Sudoku, Edgeworld and more

Google wasted little time bringing browser games to their growing social networking site. Today the company began rolling out a gaming service on Google+, similar to what Facebook has been doing for years.

The search giant is making it clear from the get-go that they don?t plan to shove game updates and notifications down your throats like Facebook does. They want games to be ?there when you want them and gone when you don?t?.

All game-related updates will fall under a separate Games tab at the top of your feed. This is great news if you hate constant Farmville and Mafia Wars requests.

Games for Google+ has started rolling out already but according to the company blog, updating the entire network will be a slow process that is expected to take several days.

Launch titles include Edgeworld, Angry Birds, Sudoku, City of Wonder and more. Google Engineering Director David Glazer said that they have intentionally launched with a low number of partners in order to work out all of the kinks with the APIs and get end-user feedback before expanding to include more partners and games.

Google+ launched less than two months ago and has seen overwhelming success since its debut. The trendy social networking site lured 20 million users in just three weeks and likely has several million more by now.

Google has taken what they deem as the best qualities from multiple networking communities and rolled them into a single package. Aspects of blogging, Twitter, newsletters and e-mail are some of the key features found in Google+.

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Source: http://www.techspot.com/news/45056-google-gets-angry-birds-sudoku-edgeworld-and-more.html

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Google gets Angry Birds, Sudoku, Edgeworld and more

Google wasted little time bringing browser games to their growing social networking site. Today the company began rolling out a gaming service on Google+, similar to what Facebook has been doing for years.

The search giant is making it clear from the get-go that they don?t plan to shove game updates and notifications down your throats like Facebook does. They want games to be ?there when you want them and gone when you don?t?.

All game-related updates will fall under a separate Games tab at the top of your feed. This is great news if you hate constant Farmville and Mafia Wars requests.

Games for Google+ has started rolling out already but according to the company blog, updating the entire network will be a slow process that is expected to take several days.

Launch titles include Edgeworld, Angry Birds, Sudoku, City of Wonder and more. Google Engineering Director David Glazer said that they have intentionally launched with a low number of partners in order to work out all of the kinks with the APIs and get end-user feedback before expanding to include more partners and games.

Google+ launched less than two months ago and has seen overwhelming success since its debut. The trendy social networking site lured 20 million users in just three weeks and likely has several million more by now.

Google has taken what they deem as the best qualities from multiple networking communities and rolled them into a single package. Aspects of blogging, Twitter, newsletters and e-mail are some of the key features found in Google+.

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Source: http://www.techspot.com/news/45056-google-gets-angry-birds-sudoku-edgeworld-and-more.html

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SteelSeries, Mad Catz launch new Sensei and Rat Albino mice

SteelSeries and Mad Catz have offered their respective takes on highly customizable gaming mice today, courtesy of the Sensei and Cyborg Rat Albino. Both have deep roots stemming from existing mice in the companies' product lines. The former is strongly modeled after 2009's Xai, while the latter is essentially the infamous Rat 7 with a facelift.

SteelSeries claims its Sensei is the most customizable mouse in town with its embedded 32-bit ARM processor, which enables sensitivity speeds up to 5,700 DPI or an "overclocked" 11,400 DPI -- far higher than you can likely use in any practical scenario. The company says it's for folks running multiple displays, but 11,400 DPI still seems like overkill.

The ARM chip also supports SteelSeries' ExactTech settings (ExactSens, ExactAccel and ExactAim), which are calculated on the fly and can be tweaked with a built-in LCD on the underside of the device. Naturally, greater degrees of control are offered with the full-fledged SteelSeries Engine software, including specific device or software profiles.

The ambidextrous metallic body should be suitable for most hand and grip styles. It seems short and narrow enough for fingertip users, but long and curved enough for palm grips. It should also blend into most décors with an adjustable LED 16-million color lighting scheme. The Sensei is set to arrive next month with an MSRP of $89.99 and ?89.99.

Meanwhile, Mad Catz's Cyborg Rat Albino is a white version of the Rat 7 with a broader range of sensitivity (6,400 max DPI versus 5,600). As with its predecessors, the Albino features an incredibly flexible modular design that guarantees you'll be able to find the ideal fit for your hand. Engadget's hands-on shows an exploded view of the device's componentry.

It's worth noting that users have criticized the Rat series for its Phillips Twin-Eye sensor, which has Z axis tracking issues. We don't know if the Albino uses that sensor, and it may not affect your usage anyway, but it's worth investigating before pulling the trigger. The Rat Albino will be sold exclusively through GameShark for $100 (the Rat 7's original MSRP).
 

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Source: http://www.techspot.com/news/45051-steelseries-mad-catz-launch-new-sensei-and-rat-albino-mice.html

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Why so many Core i7-2600 flavours?

Why so many Core i7-2600 flavours?

Posted on 9th Aug 2011 at 11:35 by Clive Webster with 19 comments

There?s an interesting article over at Ars Technica, titled What processor should I buy: Intel?s crazy pricing makes my head hurt. That might seem a silly question at first: as the author points out, surely you just buy the most expensive CPU in the LGA1155 range. However, Peter Bright is no fool; looking closer at the specs and his requirements, the author struggles to make sense of Intel?s strategy with new features, performance and compatibility.

The problem is due to Bright?s desire to make a future-proof, fast PC that can run Visual Studio and Battlefield 3 easily. A Core i7-2600 is a no-brainer, but there are three flavours, with the S model even running at slower stock speeds to save 30W of power (it Turbo Boosts to the same 3.8GHz as the other i7-2600 CPUs, however).

Then there?s the toss-up between the i7-2600 and the i7-2600K ? the former has some interesting virtualisation and security features that Bright wants, but the latter has a better GPU and the ability to overclock. So which one is better? They both seem compromised and yet there?s a £10 ($23) price difference. The point is really, why has Intel disabled the useful VT-d and the potentially useful TXT logic from the i7-2600K?

Sure, TXT could be seen as a way to introduce hardware-based DRM to a home PC, but as Bright points out, it could also be very useful in preventing rootkits from slaving your PC to their nefarious desire (my melodramatic wording, not his).

Bright finds a solution to his quandary in the Xeon world, where there is a CPU that fits his needs, but then he?s stymied by the lack of Smart Response on official Xeon chipsets. So he?ll have to opt for the not officially supported combination of a Z68 motherboard with a Xeon processor. This should work fine, but for a PC you absolutely rely on for work (I assume) this isn?t a comfortable arrangement.

So why does Intel feel the need to disable potentially useful features from its supposedly top-end CPU when this will slow down uptake? And is the lack of Smart Response technology in any Xeon chipset a tacit admission that it?s not 100 per cent reliable? Conspiracy theories below please!

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Tackling the Dangers of Workplace Inactivity

A growing body of evidence suggests that sedentary office workers and other inactive people are at a relatively high risk of dying early. Sedentary people have elevated levels of biomarkers linked to cardiovascular disease, including insulin, glucose, and triglycerides. And research in animals has shown that levels of an enzyme responsible for breaking down fat plummets when the animals are forced to be inactive.

Intensive exercise doesn't affect the fat-metabolizing enzyme, so even daily workouts won't necessarily protect people who spend eight hours a day sitting at a desk.

While many employers have introduced wellness programs to encourage workers to exercise and lose weight, few have tried to figure out ways to make office work itself less sedentary. "For most people with indoor office jobs or doing lot of driving, work is really the biggest chunk of sedentary time during the day," says Neville Owen, professor of health behavior at the University of Queensland, Australia. The average American, for example, spends about 10 hours a day sitting, and the problem is getting worse.

Several studies to quantify the health effects of office inactivity are now under way or in the planning stages. Owen and collaborators are about to begin a clinical study in Melbourne in which office workers are given adjustable desks that let them choose between sitting and standing throughout the day. These desks are growing in popularity, but because they cost about $1,000 each, employers will want to know if they really work.

Participants will wear accelerometers to measure activity and inclinometers that directly measure sitting time to determine whether the desks reduce the time spent sitting or at least break up sitting time. Researchers will also look at participants' levels of glucose, insulin, and triglycerides to determine whether changes in their habits reduce these markers of cardiovascular disease. "We will also look at participants' perception of their own energy levels," says Owens.

Some companies are trying out existing consumer products to encourage activity in their workers. For example, Pegasystems, a software company headquartered in Cambridge, Massachusetts, gave its employees Fitbits, thumb-sized devices that detect wearers' movements, as part of a broader wellness program.

"We have a population of technical people who are often just sitting at their computers, and we had seen in medical-claims data evidence that our employees in general were not physically active enough," says Janice Barker, senior director of compensation and benefits for Pegasystems. "That was something we felt we could make efforts to solve." As part of the program, teams of employees compete on how many steps they take over a given period.

Barker says the Fitbit has been very popular, with requests for it pouring in from employees in Russia, India, and China. "We've seen an incredible increase in activity levels," she says. "I personally was someone who never got out of my chair. But when you have this Fitbit and see how little you move, it's incredibly motivating."

Another approach to the problem may be simply to make it more acceptable to walk around. Last November, when about 20 scientists, exercise physiologists, and ergonomics experts converged at Stanford to discuss the dangers of sitting, they were encouraged to perch on exercise balls, stand at café tables, and wander around during talks.

"We got a lot of interesting feedback, like 'This was the first conference where I was still awake at 4 p.m.,'" says Ken Smith, a researcher at the Stanford Center on Longevity, which hosted the conference.

Smith and collaborators are working on a pilot project at a call center in California to implement suggestions that resulted from the conference. "We want to explore cultural changes in the workplace that make it OK to stand in a highly sedentary environment like a call center, where it might be frowned on to walk around, or not even possible," he says. "Part of the study will be to look at the impact on productivity."

Targeting inactivity on the job may prove easier to accomplish than getting people to exercise. "A lot of the workplace wellness is around discretionary exercising, putting in a gym, or encouraging people to incorporate more exercise into leisure time," says Owen. "Some people will get involved, but a lot of them won't. Workplace sitting is more integral, more structural. It largely has to do with workplace design and giving options for adjusting sitting and standing."

Meanwhile, the most common advice from physiologists is to get up as much as possible: go get a drink, do a quick stretch, or walk over to see a colleague rather than sending an e-mail. But little research has been done on how effective these measures are. "Is there a difference between sitting for two hours versus sitting with a few minutes of breaks? I think the jury is still out," says Stephen Intille, an associate professor at Northeastern University who is building new tools?inexpensive wearable accelerometers?to help scientists precisely measure sitting.  "More work needs to be done to fully understand whether or not breaking up sedentary behavior is going to make a big difference."

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Tackling the Dangers of Workplace Inactivity

A growing body of evidence suggests that sedentary office workers and other inactive people are at a relatively high risk of dying early. Sedentary people have elevated levels of biomarkers linked to cardiovascular disease, including insulin, glucose, and triglycerides. And research in animals has shown that levels of an enzyme responsible for breaking down fat plummets when the animals are forced to be inactive.

Intensive exercise doesn't affect the fat-metabolizing enzyme, so even daily workouts won't necessarily protect people who spend eight hours a day sitting at a desk.

While many employers have introduced wellness programs to encourage workers to exercise and lose weight, few have tried to figure out ways to make office work itself less sedentary. "For most people with indoor office jobs or doing lot of driving, work is really the biggest chunk of sedentary time during the day," says Neville Owen, professor of health behavior at the University of Queensland, Australia. The average American, for example, spends about 10 hours a day sitting, and the problem is getting worse.

Several studies to quantify the health effects of office inactivity are now under way or in the planning stages. Owen and collaborators are about to begin a clinical study in Melbourne in which office workers are given adjustable desks that let them choose between sitting and standing throughout the day. These desks are growing in popularity, but because they cost about $1,000 each, employers will want to know if they really work.

Participants will wear accelerometers to measure activity and inclinometers that directly measure sitting time to determine whether the desks reduce the time spent sitting or at least break up sitting time. Researchers will also look at participants' levels of glucose, insulin, and triglycerides to determine whether changes in their habits reduce these markers of cardiovascular disease. "We will also look at participants' perception of their own energy levels," says Owens.

Some companies are trying out existing consumer products to encourage activity in their workers. For example, Pegasystems, a software company headquartered in Cambridge, Massachusetts, gave its employees Fitbits, thumb-sized devices that detect wearers' movements, as part of a broader wellness program.

"We have a population of technical people who are often just sitting at their computers, and we had seen in medical-claims data evidence that our employees in general were not physically active enough," says Janice Barker, senior director of compensation and benefits for Pegasystems. "That was something we felt we could make efforts to solve." As part of the program, teams of employees compete on how many steps they take over a given period.

Barker says the Fitbit has been very popular, with requests for it pouring in from employees in Russia, India, and China. "We've seen an incredible increase in activity levels," she says. "I personally was someone who never got out of my chair. But when you have this Fitbit and see how little you move, it's incredibly motivating."

Another approach to the problem may be simply to make it more acceptable to walk around. Last November, when about 20 scientists, exercise physiologists, and ergonomics experts converged at Stanford to discuss the dangers of sitting, they were encouraged to perch on exercise balls, stand at café tables, and wander around during talks.

"We got a lot of interesting feedback, like 'This was the first conference where I was still awake at 4 p.m.,'" says Ken Smith, a researcher at the Stanford Center on Longevity, which hosted the conference.

Smith and collaborators are working on a pilot project at a call center in California to implement suggestions that resulted from the conference. "We want to explore cultural changes in the workplace that make it OK to stand in a highly sedentary environment like a call center, where it might be frowned on to walk around, or not even possible," he says. "Part of the study will be to look at the impact on productivity."

Targeting inactivity on the job may prove easier to accomplish than getting people to exercise. "A lot of the workplace wellness is around discretionary exercising, putting in a gym, or encouraging people to incorporate more exercise into leisure time," says Owen. "Some people will get involved, but a lot of them won't. Workplace sitting is more integral, more structural. It largely has to do with workplace design and giving options for adjusting sitting and standing."

Meanwhile, the most common advice from physiologists is to get up as much as possible: go get a drink, do a quick stretch, or walk over to see a colleague rather than sending an e-mail. But little research has been done on how effective these measures are. "Is there a difference between sitting for two hours versus sitting with a few minutes of breaks? I think the jury is still out," says Stephen Intille, an associate professor at Northeastern University who is building new tools?inexpensive wearable accelerometers?to help scientists precisely measure sitting.  "More work needs to be done to fully understand whether or not breaking up sedentary behavior is going to make a big difference."

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Venture Capitalists Back Away from Clean Energy

As governments around the world are scaling back support for renewable energy, venture capitalists are shifting their clean technology investment strategy. They're focusing less on high-risk technologies and more on ideas that could have a faster payoff but a smaller impact, such as technologies for improving energy efficiency. The shift is raising concerns about how innovative energy technologies will  be commercialized.

Venture capitalists have traditionally focused on companies with low capital requirements that can quickly get bought up or go public. Many Internet startups fall into this category. But in recent years, many venture capitalists have been enticed to risk longer-term, high-capital energy investments in clean energy, thanks to generous government subsidies in renewable energy markets. In particular, they spent hundreds of millions of dollars on solar-cell startups that need to build expensive equipment and factories to prove their technologies, and can take many years to generate a return on investment.

Now many venture-capital firms are going back to their roots. Dozens recently stopped making initial investments in clean technology companies, according to Dow Jones Venture Source. Many that continue to invest in clean technology are shifting to areas such as energy efficiency, which includes low-capital projects such as software for monitoring and reducing energy consumption, according to an analysis by the Cleantech Group.

The money that still goes to the solar industry is now directed to companies with small capital requirements. Rooftop solar panel installers are one example. (In June, Solar City got $280 million from Google to fund solar installations.) There's still some funding for solar-cell companies, such as for 1366 Technologies and Alta Devices, that are developing technology that the companies say can compete with fossil fuels. But "it's a harder place to raise funds for new ventures," says Sheeraz Haji, CEO of Cleantech Group.

The shift has been propelled by a number of factors. There are fewer good companies available. Many of the most promising companies?those based on technology developed over decades in labs?have already been funded. Large investments in conventional technologies, such as silicon solar cells, are also driving down prices and making it more difficult for new companies to enter the market.

And now government support is being cut, and some analysts doubt that the fast growth of the clean energy markets can be sustained. Germany, Italy, and Spain are cutting back subsidies for renewable energy. In the United States, funding for clean energy from the 2009 stimulus legislation  is running out. Next month is the deadline for projects to get funding from a loan-guarantee program worth tens of billions of dollars. The program is important for companies that want to build large-scale projects using technology that private investors would normally consider too risky. Budget cuts in the United States could also hurt funding for R&D and new energy technologies.

Globally, nearly seven-eighths of clean-energy funding?including financing for wind farms?goes to established  technologies, says David Victor, director of the Laboratory on International Law and Regulation at the University of California, San Diego. "We're on the cusp of a severe challenge for energy innovation,"  he says.

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Google gets Angry Birds, Sudoku, Edgeworld and more

Google wasted little time bringing browser games to their growing social networking site. Today the company began rolling out a gaming service on Google+, similar to what Facebook has been doing for years.

The search giant is making it clear from the get-go that they don?t plan to shove game updates and notifications down your throats like Facebook does. They want games to be ?there when you want them and gone when you don?t?.

All game-related updates will fall under a separate Games tab at the top of your feed. This is great news if you hate constant Farmville and Mafia Wars requests.

Games for Google+ has started rolling out already but according to the company blog, updating the entire network will be a slow process that is expected to take several days.

Launch titles include Edgeworld, Angry Birds, Sudoku, City of Wonder and more. Google Engineering Director David Glazer said that they have intentionally launched with a low number of partners in order to work out all of the kinks with the APIs and get end-user feedback before expanding to include more partners and games.

Google+ launched less than two months ago and has seen overwhelming success since its debut. The trendy social networking site lured 20 million users in just three weeks and likely has several million more by now.

Google has taken what they deem as the best qualities from multiple networking communities and rolled them into a single package. Aspects of blogging, Twitter, newsletters and e-mail are some of the key features found in Google+.

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Source: http://www.techspot.com/news/45056-google-gets-angry-birds-sudoku-edgeworld-and-more.html

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Gaming 30 ? Randomly Random

Gaming 30 ? Randomly Random

Posted on 31st Jul 2011 at 11:23 by Podcast with 18 comments

Joe is joined by Paul and Clive to muse about whether Battlefield 3 will really be better than Modern Warfare 3. The hype indicates that the former will be the better game, but Joe thinks they will be much of a muchness.

He?s also changed his mind on Rage, after being allowed to play the first three hours of the game and loving every minute. Previously, Rage has not received much praise, but it apparently plays brilliantly. Listen in to find out why.

We then quickly segue to the news that we could soon be playing one of the most highly anticipated games of the year: Deus Ex: Human Revolution is ready to ship. Yay!

We also grapple with the subject matter that was raised in the game's latest trailer (see the link above), and also discuss the confusing matter of the book of the game. The book is a prequel to Human Revolution, which is itself a follow-up prequel to the sequel of the original. Or something like that.


We also discuss whether DLC is necessarily a bad feature, and whether there?s any harm in long-term plans for a game that incorporates DLC, expansion packs or episodic updates. Is DLC evil and lazy, or is it just a bit of extra fun for a small fee?

We also answer a piece of reader-mail ? Mathew Whinney was so impressed with the visuals of Final Fantasy 13 on the PS3 that he asked why we don?t see the same level of graphical awesomeness on the PC. We try our best to answer this without subverting this gaming podcast into a hardware one. To be honest, we're not sure we succeeded.

As ever, the bit-tech hardware podcast features music by Brad Sucks, and was recorded on Shure microphones. You can download the podcast direct, listen in-browser or subscribe through iTunes using the links below. Also, be sure to let us know your thoughts about the discussion in the forums.

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