Gaming 27 - The PlayStation Ryvita
Posted on 15th Jun 2011 at 07:41 by Podcast with 8 comments
Posted on 15th Jun 2011 at 07:41 by Podcast with 8 comments
Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/twVcw9pIGrE/
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I?ve been living in London for 3 weeks now, and it has rained nearly every single day. Wouldn?t summer be so much better if instead of rain, ice cream and sprinklers came falling down to Earth? The only thing that would be better is unicorns pooping marshmallows!
Hoping to make all of your childhood dreams come true, Royal College of Art student and designer Cathrine Kramer teamed up with nanotechnology artist Zoe Papadopoulou, to engineer an ice cream van that would be capable of spraying clouds of ice cream in the air.

Don?t Panic Online interviewed Kramer on the project. She explains the science behind nano-tech ice cream rain here:
Nano ice cream is made by pouring liquid nitrogen at a temperature of -196°C into an ice cream ingredient mixture/yoghurt, and stirring continuously causing it to freeze extremely quickly. Agitating the mixture while adding liquid nitrogen prevents the ice crystals that form from growing beyond the nano scale, resulting in a super fine?grained (nano) ice cream with a velvety soft texture.
Watch this video for further explanation here:
The ice cream truck will be exhibited at the National Museum of China in Beijing in September as part of the Beijing International Design Triennial. Kramer says, the media coverage about cloud seeding during the Beijing Olympics was one of the major inspirations for the Cloud Project, and ?so there?s something poetic about the van ending up there for what might turn out to be its final show.?

Source: http://thenextweb.com/shareables/2011/06/22/how-to-make-it-rain-ice-cream-answer-nanotechnology/
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Dropbox yesterday announced the discovery of a bug that disabled the company's authentication mechanism. The flaw was introduced in a software update issued over the weekend and allowed accounts to be accessed with any string of text for a password. All accounts were essentially wide open for nearly four hours between 1:54 and 5:41PM Pacific time on Sunday.
Dropbox hasn't revealed precisely how many accounts might have been accessed illegitimately, but the company said less than 1% of its 25 million users logged in during the affected window. We imagine very few of those 250,000 were aware they could've pillaged another person's account, and even fewer would've had the moral ineptitude required to act on that realization.
The company has launched an investigation to pinpoint unusual activity. All users who logged on while the glitch was live should have received an email and you can contact the company (support@dropbox.com) if you sense something fishy has happened with your account. Naturally, Dropbox has apologized about the slipup, but users don't seem too forgiving.
The very first comment to the company's announcement said the incident was "unacceptable" and many subsequent messages carry a similar tone. We think users might have been more accepting of the blunder if it occurred this time last year, but considering the recent rash of cyber attacks, people are expectedly (and rightfully) touchy about their personal security online.
Dropbox is a cloud-based service that allows users to store files online and seamlessly share them across various Internet-connected devices. Unsurprisingly, many users rely on the service to store their sensitive documents. One commenter notes that their Dropbox account contains tax returns. It's unclear if Dropbox will compensate affected users with free premium service.
Source: http://www.techspot.com/news/44357-dropbox-bug-let-users-access-accounts-without-a-password.html
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The rise of the Asia as a region for sustainable app distribution is clearly evident. According to the latest Distimo Report, the download volume in the Apple App Store for iPhone from Asian countries grew significantly in the past six months. In fact, the report suggests that China has recently became the second largest market after the United States.
Now may be the time for iPhone developers who are mainly focused on the U.S. and Europe to reconsider Asia. A surge in download volume could be observed while download volumes in other countries such as France and Germany have declined since December.
Distimo?s report, which covers the Apple App Store downloads specifically for iPhone during May 2011, focuses on insights in market trends that are relevant for developers who want to grow their business in the Asia.
Here are some of the major findings from the report:
According to the report, the download volume in South Korea tops Asia despite the small population size of the country compared to China and India. This is very surprising considering unlike in other countries where without exception Games is the most popular category, most U.S. games are still not available in South Korea due to local regulations. This highlights the potential of non-Games in Asia, especially in South Korea.
While the download volumes in Asia increased in general, revenue still lags behind that of the United States and Europe due to the low proportion of paid downloads to free ones. Additionally, Asians are not as open to the idea of in-app purchases as most Western countries so developers have to look for other ways of monetization such as advertising or offering premium versions of apps.
A comparison of the most popular categories between the U.S. and Asia revealed that there are no significant differences between content preferences ? Games and Entertainment are the top categories in both, while social networking, photography and utilities trail close behind.
Finally, most of the apps in Distimo?s list of the top iPhone applications in Asia are only popular in their respective countries. This applies to countries that are not as fond of speaking in English such as China, South Korea, and Japan; while in countries like India and Indonesia, worldwide popular applications still make it to the top.
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Chinese Internet giant Tencent has recently partnered with Kingsoft, maker of the machine translation product PowerWord, and Youdao, Netease?s online dictionary, to bridge the language gap among users of its microblogging platform by developing a microblog translation tool, according to Marbridge Consulting.
Currently in internal testing, Kingsoft?s PowerWord technology will be responsible for automatic translations to and from English, while Youdao will offer translations for Japanese and Korean. In addition to these two, Tencent is reportedly in talks with several other major translation companies to bring other languages into its microblogging platform.
Chinese social networking sites such as the Tencent Microblog are not blocked or banned outside of the country. They are simply not available in English, which is an obstacle that hinders non-Chinese speaking users from registering and using the service.
A built-in translation service would definitely help the Chinese company reach a wider audience outside of China, similar to its rival Sina Weibo?s plans to release an English version of its site.
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Speaking with Computer and Video Games about the state PC game distriubtion, Darryl Still of 1C, a Russian developer and publisher, claimed that some UK retailers refuse to sell Steamworks titles. According to Still, certain big-box stores have warned publishers that they won't stock games with Steam integration, such as Call of Duty: Modern Warfare 2 and Fallout: New Vegas.
Still's comment all but confirms a report by MCVUK last November that claimed "key" retailers were blacklisting Steam games to stifle competition. Not only are retailers bothered by online game sales cutting into physical sales, but they're also concerned about Steam's overwhelming grip on digital distribution because they're hoping to enter the digital market too.
"If we have a digital service, then I don't want to start selling a rival in-store," said a major UK games retailer. "Steam has made it so easy for everyone and they have lots of users. But how long do you wait before you take control of your own digital strategy? Like with iTunes, at some point it's going to be too late," said David Perry, CEO of cloud-based gaming service Gaikai.
CVG's interview shed some light on the difference between selling games via retail and digital outfits from a publisher's perspective. According to Still, if 1C sold a £20 game via retail, the company would make £7 per unit, whereas that figure doubles to £14 when peddled through stores like Steam. What's more, 1C would receive that money three or fourth months faster.
Along with raking in twice as much cash per copy, Still noted that the digital medium has other lucrative advantages over retail stores. For instance, you know those mega-discounts that seduce us every Christmas with $5 AAA titles? Cheap games obviously boost sales throughout the promotion, but they also stimulate full price digital and physical sales after the deal ends.
When the game returns to its normal price, "it does so with an uplift in full price sales both on Steam and at the retail stores?because there is usually a whole new base of consumers playing and enthusing about the game on the forums. This phenomenon contrasts completely with retail, where once a game is discounted, it is heading to the dump bins and then out the door."
Despite its dominance over the digial market, Still said Valve isn't controlling. "Because they come from a developer background their aims mesh perfectly with ours, which is principally to get our games into the hands of as many users as possible." "They work closely with us to make sure that the price and promotions we set maximizes the interest and revenue available."
Source: http://www.techspot.com/news/44356-1c-uk-retailers-refuse-to-sell-steam-enabled-games.html
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Posted on 15th Jun 2011 at 07:41 by Podcast with 8 comments
Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/twVcw9pIGrE/
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Dropbox yesterday announced the discovery of a bug that disabled the company's authentication mechanism. The flaw was introduced in a software update issued over the weekend and allowed accounts to be accessed with any string of text for a password. All accounts were essentially wide open for nearly four hours between 1:54 and 5:41PM Pacific time on Sunday.
Dropbox hasn't revealed precisely how many accounts might have been accessed illegitimately, but the company said less than 1% of its 25 million users logged in during the affected window. We imagine very few of those 250,000 were aware they could've pillaged another person's account, and even fewer would've had the moral ineptitude required to act on that realization.
The company has launched an investigation to pinpoint unusual activity. All users who logged on while the glitch was live should have received an email and you can contact the company (support@dropbox.com) if you sense something fishy has happened with your account. Naturally, Dropbox has apologized about the slipup, but users don't seem too forgiving.
The very first comment to the company's announcement said the incident was "unacceptable" and many subsequent messages carry a similar tone. We think users might have been more accepting of the blunder if it occurred this time last year, but considering the recent rash of cyber attacks, people are expectedly (and rightfully) touchy about their personal security online.
Dropbox is a cloud-based service that allows users to store files online and seamlessly share them across various Internet-connected devices. Unsurprisingly, many users rely on the service to store their sensitive documents. One commenter notes that their Dropbox account contains tax returns. It's unclear if Dropbox will compensate affected users with free premium service.
Source: http://www.techspot.com/news/44357-dropbox-bug-let-users-access-accounts-without-a-password.html
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Posted on 13th Jun 2011 at 07:29 by Clive Webster with 22 comments
See what I mean? They?re much more reminiscent of the original trilogy than the rubbish prequel films. There?s a focus on people that you readily recognise and empathise with overcoming obstacles; the classic setup for injecting drama and interest into a scene or story. Furthermore, there?s absolutely no mention of trade disputes, midi-sodding-chlorians or annoying lizard-rabbits.
In fact, some of the intros' cinematic characters are really close to those of Episodes IV to VI. There?s a dependable droid that happily receives rushed instructions, and it?s on a ship with dingy, circular corridors and laser-cannon pods. Then there?s the pilot of this ship ? he?s instantly introduced as a likeable yet roguish smuggler, and his attire hardly suggests otherwise. He even seems to steal Han?s dialogue: his is the fastest ship in the fleet, even though it might not look like much. All we need is a co-pilot with a shaving phobia and we?re done.
But who cares if Bioware is borrowing heavily from the source material to produce something this fun? Arguably, the mistake that George Lucas made with his prequels was refusing to follow his own conventions. We wanted a bit more of the same please, not some confused reinterpretation of the Universe we?d spent the last however many years discussing in detail.
So when the ?trader? ship blasts through the Imperial turbo laser, rushes through its guts, and then hits its hyperdrive, we?re cheering on the crew. When the Jedi master Force-pulls the second lightsaber to him, we?re given a moment to consider the great duel that?s about to ensue.
Even the cutting and pacing between the personal fight between Jedi and Sith and the action on the not-Millenium Falcon is so reminiscent of The Empire Strikes Back that it can?t fail to make Star Wars fans happy. The trailer even conveys emotion brilliantly ? Malcus exudes rage as he stalks towards the Jedi master and bats away his defence, while you can read the thoughts of his Padawan perfectly well after his death.
So please, can we just have the cinematics to watch, and leave the MMO to WoW deserters? Please?
Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/tabANSSjO8g/
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A new study has found that people who eat after 8pm have higher BMIs (body mass indexes) than those who don?t.
It might sound obvious that those who snack at night put on more weight because it indicates that they simply eat more, but the study says that people who eat the same number of calories earlier in the day have significantly lower BMIs.
The phenomenon may be linked to previous studies, that linked the timing of meals, sleep and light exposure to metabolism and BMI.
It also appears that while the caloric intake of earlier eaters and night eaters may not be significantly different, night eaters are more likely to forego fruit and vegetables, consuming more junk foods.
To consolidate the problem, people who eat late aren?t hungry in time for breakfast and skip the meal, ensuring that their metabolisms don?t get kickstarted for the day.
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