Gaming 27 - The PlayStation Ryvita

Survey: Users are still clueless about Internet security

According to a study conducted by G Data Software, many computer users are still relatively uninformed about Internet security. After surveying some 15,559 Internet users in 11 countries aged between 18 and 65 (including 5,500 respondents in the US), the company concluded that users are inundated with ill-conceived notions about cyber security, leaving them exposed to various online threats.

The research discovered that 89% of participants have security software installed on their system (47.9% free and 41.1% paid), while approximately 9% either run protection-free or are unaware if their system is protected. The remaining sliver admitted to using a pirated version of paid software. Although this data isn't alarming on the surface, G Data said most users have misconceptions about their protection.

For starters, 82% of Americans believe their free antivirus program provides as much protection as their paid counterparts. This isn't comparing the adequacy of free versus paid antivirus scanners in themselves, but it's underscoring that paid suites typically have a broader spectrum of coverage because they're bundled with firewalls and other protection schemes -- features many users are unaware of.

Although only 46% of Americans use paid suites (5% higher than the global average), 60% of US respondents believe they are protected by a full security suite. Nonetheless, that isn't particularly startling either. It is, however, a bit disconcerting that 93% of participants think malware has an identifiable effect on PC performance, while over 45% say a computer will immediately crash if infected.

Users are also confused about where they are most likely to encounter malware. About half of the respondents are convinced that most malware is spread through email attachments or peer-to-peer filesharing services. According to G Data, most infections actually occur by visiting a site with exploitive code. In that same vein, 48% think their system can't be infiltrated simply by loading a nefarious website.

The survey also attempted to determine what age group is best informed by comparing the answers of young and elder adults. Although folks in the 18-24 age bracket have more experience online, that familiarity is actually counterproductive to Internet safety as it encourages a false sense of security. Conversely, the inexperienced nature of those aged 55-64 tends to foster a greater sense of caution.

The older group scored better on seven out of eleven questions. G Data also compared the overall results of men and women -- the latter of which scored better on eight out of eleven questions. However, G Data noted that it is unwilling to proclaim either sex the "winner" because the results between males and females typically varied by less than 2%. You can read the full 29-page report here (PDF).

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Source: http://www.techspot.com/news/44437-survey-users-are-still-clueless-about-internet-security.html

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Gaming 27 - The PlayStation Ryvita

This 45-Mile "Wi-Fi" Could Connect a Smarter Power Grid

If your home Wi-Fi router wasn't cooped up indoors, it could send a signal about a 20th of a mile before the signal became too weak and distorted for a computer to receive it. Technology developed by San Diego startup On-Ramp Wireless uses the same frequency, but less power, to send data signals 45 miles, thanks to algorithms that make the signals very resistant to noise.
 
The technology, called Ultra-Link Processing, transfers data at a very low rate compared with a home broadband connection. But On-Ramp intends to offer it as a way to enable "smart energy" grids, in which simple sensors installed in home energy meters, for example, report local activity back to utilities, allowing them to manage power generation and distribution more intelligently.

Smart-grid infrastructure is needed to cope with the fluctuating output of renewable energy sources at large scale, and it could make feasible micro-generation, whereby consumers make their own power and sell any surplus back to the grid. Today's smart-grid sensors typically use Wi-Fi-like technology with Wi-Fi-like ranges, or unlicensed radio bands that can reach a couple of miles. Cellular networks can also be used, but these connections are under growing pressure from data-hungry phones and tablets.

"There's no technology available for devices that just need a trickle of connectivity over long distance," says On-Ramp's chief technology officer, Ted Myers, who says that with a clear line of sight, On-Ramp's technology can send a signal 45 miles. He is targeting devices that use less than 50 bits per second, roughly 100,000 times less than the average U.S. broadband speed of five megabits per second.

A trial network in San Diego requires just 35 strategically located access points to collect data from smart meters and other devices equipped with On-Ramp's technology across a 4,000-square-mile area. "It boils down to a cost advantage," says Myers. "You need fewer access points this way." California utility PG&E is currently rolling out smart meters based on more established technology which will require over 1,000 access points to cover the same area, Myers claims.

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Source: http://feeds.technologyreview.com/click.phdo?i=658b7b86afd91aeed822989b82bbd7c2

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Intel releases non-extreme Core i7 980 processor

Intel added a new six-core processor to its lineup over the weekend with another silent update to its official price list. The Core i7-980 replaces the nearly year-old i7-970 at the same $583 price point and features a slight bump in clock speed from 3.2HGz to 3.33GHz. Otherwise, the new chip is identical to its hexacore sibling: it can execute 12 threads simultaneously, has 12 MB L3 cache, supports SSE4 and AES instructions, and works with socket 1366 motherboards.

It's also very similar to the $1,050 extreme edition Intel Core i7-980X, with the exception that the Core i7-980 comes with a locked multiplier and a reduced QPI clock of 4.8 GT/s in exchange for a ~45% lower price tag.

Obviously Intel's latest six-core is aimed at enthusiasts, but even if you are willing to spend that kind of money on a processor, you would be better off waiting for the Sandy Bridge E and the new X79 chipset that is set to launch sometime in Q4 2011. Not to mention that unless you use applications that actually take advantage of all six cores, the current high-end Sandy Bridge offerings provide similar or even superior performance for less money.

With no other socket 1366 processors on Intel's roadmap, the Core i7-980 could be the last model for the socket. The LGA2011 is set to arrive this fall, so that's roughly a 3-year release cycle for Intel's enthusiast platform.

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Source: http://www.techspot.com/news/44425-intel-releases-non-extreme-core-i7-980-processor.html

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Hard Lines iPhone Review

Hard Lines iPhone Review

Posted on 26th Jun 2011 at 10:44 by David Hing with 5 comments

Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.

The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.

Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.


The gameplay is occasionally made overly complicated, however, via the addition of dialogue that bikes may utter in the middle of a match. This appears as a single line of text and, while it's often funny, it's usually just a distraction that obscures your view.

Aside from this, though, the balancing is beautiful and the game manages to be both punishing and forgiving at once. Each line is only a single pixel wide, for example, but you only need to pass near an item on the screen to collect it, avoiding any frustrating situations where you might end up circling it forever. Not only this, but the very narrow nature of your line means the game can afford to throw a lot of competing lines at you at any one time. In particular, the Gauntlet mode continually spawns large numbers of other lines rapidly, resulting in an intense session that's highly satisfying when it goes your way.

Verdict: Hard Lines is a well designed, easily controlled, multifaceted version of Snake with enough new material and creativity behind it to stop it being called a straightforward clone.

Hard Lines is available from the AppStore for 59p / 99c.

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Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/AtnThqURR0c/

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Hard Lines iPhone Review

Hard Lines iPhone Review

Posted on 26th Jun 2011 at 10:44 by David Hing with 5 comments

Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.

The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.

Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.


The gameplay is occasionally made overly complicated, however, via the addition of dialogue that bikes may utter in the middle of a match. This appears as a single line of text and, while it's often funny, it's usually just a distraction that obscures your view.

Aside from this, though, the balancing is beautiful and the game manages to be both punishing and forgiving at once. Each line is only a single pixel wide, for example, but you only need to pass near an item on the screen to collect it, avoiding any frustrating situations where you might end up circling it forever. Not only this, but the very narrow nature of your line means the game can afford to throw a lot of competing lines at you at any one time. In particular, the Gauntlet mode continually spawns large numbers of other lines rapidly, resulting in an intense session that's highly satisfying when it goes your way.

Verdict: Hard Lines is a well designed, easily controlled, multifaceted version of Snake with enough new material and creativity behind it to stop it being called a straightforward clone.

Hard Lines is available from the AppStore for 59p / 99c.

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Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/AtnThqURR0c/

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Gaming 28 - Revisiting the Village

Founder2be is like Internet dating for tech entrepreneurs looking for co-founders

Ask entrepreneurs about important early factors in the success of their startups and many will say that finding a really good co-founder is key. Founder2be is an organisation looking to make that process easier by taking an approach similar to online dating.

The website acts as a matchmaking service for entrepreneurs. Founder2be users create profiles, sharing information like their location; skills; availability; previous projects; startup and fund-raising experience; ability to contribute seed funding, and co-founder preferences. The site then offers up potential suitable matches. Users can also post up product ideas, helping to find a match with he right interests and skills.

Although launched in Finland, Founder2be is taking a global approach by partnering with other organisations in a Global Alliance Program. This is designed to help co-founders meet each other and form startups within business incubators, accelerators, student societies and other entrepreneurship organisations. Current partners are situated across Europe, plus a number of others doted around the world in places such as South Korea and Australia.

Founder2be was launched earlier this year by Oliver Bremer (a former Nokia employee mentioned in our story about how the mobile giant?s decline is spurring a new wave of startups in Finland) and Frank Haubenschild. So far, two companies have emerged from the programme ? business productivity outfit Ziliot, plus another currently in stealth mode.

The organisation is currently looking to find new partners in Africa and Europe, including the UK. It is also planning a series of offline events.

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Source: http://thenextweb.com/eu/2011/06/27/founder2be-is-like-internet-dating-for-tech-entrepreneurs-looking-for-co-founders/

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Hard Lines iPhone Review

Hard Lines iPhone Review

Posted on 26th Jun 2011 at 10:44 by David Hing with 3 comments

Back when mobile phones were still thought of as a new idea, Nokia's 3210 was highly sought after in many circles for its built in version of the highly addictive game Snake. Fast forward a decade, and Hard Lines is attempting to be a worthy successor to that classic title.

The mechanics of Hard Lines are simple. With simple directional strokes of your finger, you steer a line around the screen towards randomly spawning markers, accruing points while avoiding other lines that enter from the sides of the screen.

Slick and neatly designed, Hard Lines is clearly influenced by the Light Cycles from Tron, yet it doesn't limit itself to that one style of play; there are several variations. In some modes, you gain points by getting opposing lines to crash into you or the walls; in others you race against the clock, or just try to last for as long as possible. There are also some good bonuses, such as the occasional power up that enables you to crash through any other competing lines without killing yourself.


The gameplay is occasionally made overly complicated, however, via the addition of dialogue that bikes may utter in the middle of a match. This appears as a single line of text and, while it's often funny, it's usually just a distraction that obscures your view.

Aside from this, though, the balancing is beautiful and the game manages to be both punishing and forgiving at once. Each line is only a single pixel wide, for example, but you only need to pass near an item on the screen to collect it, avoiding any frustrating situations where you might end up circling it forever. Not only this, but the very narrow nature of your line means the game can afford to throw a lot of competing lines at you at any one time. In particular, the Gauntlet mode continually spawns large numbers of other lines rapidly, resulting in an intense session that's highly satisfying when it goes your way.

Verdict: Hard Lines is a well designed, easily controlled, multifaceted version of Snake with enough new material and creativity behind it to stop it being called a straightforward clone.

Hard Lines is available from the AppStore for 59p / 99c.

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Source: http://feedproxy.google.com/~r/bit-tech/blog/~3/AtnThqURR0c/

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